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#13757187 Apr 29, 2018 at 03:55 PM · Edited 3 months ago
Officer
107 Posts
Dear Fellow Turtles!

LOTRO's nomenclature for instance difficulty has phased many a player over the years. The presence of numbers 1 and 2 would suggest that the difficulty increase is 'one step up' or 'double'. This isn't in fact the case and many in the wider community is already referring to them as 'Normal Mode' (or Easy for some) and 'Hard Mode' which I generally find more appropriate and descriptive.

What Tier 2 does it applies a massive bump to mobs' stat within the encounter. This was a hidden boost until a couple of years ago, there is a very interesting thread on the official forums regarding its discovery, I encourage you to check it out (math warning!):
https://www.lotro.com/forums/showthread.php?571732-Hidden-Mitigation-caps
Pay attention to Galbi's and particularly Giseldah's posts as she(?) is the one responsible for creating the 'min/max bible' on lotro-wiki:
https://lotro-wiki.com/index.php/Rating_to_percentage_formula
That is THE go-to page for when it comes to stat calculations.

The former truly was an eye-opener for many players, including me. The latter I have been using and referencing for pretty much every build I have made/advised upon over the last few years.

Since the 'Hidden' is no longer true (as you can see all the applicable bonuses mobs get under their portrait when you are inside a T2) you can just add/subtract those values to/from the T1 caps - or your stats - and make the necessary adjustments.

Some things will be difficult to figure out (especially without testing) as we don't really know the mobs' base values to which these bonuses apply to. But you can offset the penetration values by 'overcaping' (Mits, Res and BPE) and some of their defensive bonuses by increasing your Finesse (vs. Res and BPE).

Happy Reading ;)
"What we do in life echoes in eternity"
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#13757552 Apr 29, 2018 at 09:28 PM
Officer
107 Posts
Using the formulas from wiki, the caps for landscape/T1 at lvl 75 are as follows (calculations based on the opponent being level 78):

OFFENCE
  • Critical Rating of 12,600 for Critical Hit of 20%
  • Critical Rating of 12,648 for Devastating Hit of 10%
  • Critical Rating of 23,400 for Critical Magnitude of 50%
  • Mastery Rating of 56,755 for Physical/Tactical Offence of 200%
  • Finesse Rating of 312,000 for Finesse of 50%
  • (Soft caps of 15% and 20% are at 11,699 and 17,828 ratings, respectively. The effort of C is 10 which is currently the second most punishing curve in the game - after Partial BPE Mitigation's 50)
DEFENCE
  • Mitigation Rating of 9,984 for Light Armour Mitigation of 40%
  • Mitigation Rating of 11,596 for Medium Armour Mitigation of 50%
  • Mitigation Rating of 12,987 for Heavy Armour Mitigation of 60%
  • Resistance Rating of 28,971 for Resistance of 50%
  • Critical Defence Rating of 7,800 for Critical Defence 'Soft Cap' of 50%
  • Outgoing Healing Rating of 49,756 for Outgoing Healing of 50%
  • Incoming Healing Rating of 10,404 for Incoming Healing of 25%
  • BPE Ratings of 10,600 for BPE of 13% (each!)
  • BPE Ratings of 26,200 for Partial BPE of 17% (each!)
T2 Penetrations vs lvl 78 enemies are:
  • Mitigations - 5,265
  • Resistance - 7,020
  • BPE - 3,120
Example: Barglur the Burglar wanted to cap his mitigations, resistance and (full) evade for a particularly difficult encounter vs a lvl 78 Wide Hand. Barglur uses Medium Armour. He will have to aim for:
  • a Mitigation Rating of 11,596+5,265=16,861;
  • a Resistance Rating of 28,971+7,020=35,991 and
  • an Evade Rating of 10,600+3,120=13,720.
"What we do in life echoes in eternity"
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#13761509 May 04, 2018 at 09:03 AM
Officer
31 Posts
#13757552 Siggar wrote:


[i]Example: Barglur the Burglar wanted to cap his mitigations, resistance and (full) evade for a particularly difficult encounter vs a lvl 78 Wide Hand. Barglur uses Medium Armour. He will have to aim for:
[list]
[*]a Mitigation Rating of 11,596+5,265=16,861;



The fun part is calculating mixed values (rating and percentage). Barglur the Burglar may have specced for the +5% Phy/Tac mitigation yellow trait. If I understand correctly, he should aim for 50% mitigation (which will be lower than 11,596 rating with trait) then then aim to get 5,265 more rating on top of that value.
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#13762612 May 05, 2018 at 07:30 PM
1 Post
#13761509 Kasey wrote:

#13757552 Siggar wrote:


[i]Example: Barglur the Burglar wanted to cap his mitigations, resistance and (full) evade for a particularly difficult encounter vs a lvl 78 Wide Hand. Barglur uses Medium Armour. He will have to aim for:
[list]
[*]a Mitigation Rating of 11,596+5,265=16,861;



The fun part is calculating mixed values (rating and percentage). Barglur the Burglar may have specced for the +5% Phy/Tac mitigation yellow trait. If I understand correctly, he should aim for 50% mitigation (which will be lower than 11,596 rating with trait) then then aim to get 5,265 more rating on top of that value.


Isn't it the other way around? Where you get 50 % mitigation with the standard rating and get a bonus 5% on top of that to get effectively 55% mits?
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#13762697 May 05, 2018 at 09:15 PM · Edited 2 months ago
Officer
107 Posts
Dear Fellows,

It is important to understand a couple of things before one gets lost in these calculations, it can look pretty overwhelming at first glance. Allow me to try and help clear a few things up below!


Firstly, we need to look at the relation between a given Rating and the Stat it is affecting. Secondly, we need to define what a Cap really is.

A Rating in and of itself doesn't mean anything. In order for it to provide you with information it needs (at the very least) your opponent's level and a graph that will provide you with the formula. You can then use this formula to determine the relevant Stat against that opponent. The words 'Chance' and 'Percentage' are also commonly used to replace 'Stat': your Evade Rating will help you determine your Evade Stat / Evade Chance / Evade Percentage.
A Cap is a restriction applied to the Rating's contribution potential to its Stat. While you can often see a reference to 'stat caps' in LOTRO there actually are no Stat caps. You can, in theory, have millions of Vitality/Evade Chance/Critical Rating and so on.

There are a number of means through which a character's Ratings and/or Stats can be influenced. Traits, buffs, debuffs, penetrations and equipment bonuses just to name the most common ones. The important thing to remember is once your Rating has reached its full potential, further increases to it won't affect the corresponding Stat while raw percentage values will.
In Barglur the Burglar's example, having 11,596 Mitigation Rating in a T1 encounter means that further Rating bonuses will not increase his mitigation. But a +5% Mitigation Bonus will still apply to his Stat (which in this case, as Nida has correctly pointed it out, will be 55%).
"What we do in life echoes in eternity"
+1
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